1. Practical algorithms for 3D computer graphics

by Ferguson, R. Stuart.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Natick: A K Peters, 2001Availability: Items available for loan: [Call number: 006.69 FER] (2).
2. Real-time volume graphics

by Engel, Klaus.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Massachusetts: A K Peters, 2006Availability: Items available for loan: [Call number: 006.693 ENG] (1).
3. Fluid simulation for computer graphics

by Bridson, Robert.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Wellesley: A K Peters, 2008Availability: Items available for loan: [Call number: 006.696 BRI] (1).
4. Graphics shaders : theory and practice

by Bailey, Mike.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Massachusetts: A K Peters, 2009Availability: Items available for loan: [Call number: 006.6 BAI] (1).
5. Practical rendering and computation with Direct3D 11

by Zink, Jason | Hoxley, Jack | Pettineo, Matt.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Massachusetts: A K Peters, 2011Availability: Items available for loan: [Call number: 006.6836 ZIN] (1).

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